Sorry for the lack of updates

Timothy Wright Dec. 13, 2016, 2:15 p.m.
Been taking a break from coding to get rid of the burnout. Stay tuned for actually useful stuff soon

Fighting with random bugs

Timothy Wright July 14, 2016, 2:56 p.m.
I have been fighting with a weird bug that reloads a script while the game is running, but OpenGL is crashing randomly. Something about the buffers being released/recreated is causing it, but I've been unable to figure it out.

I will have updates to the squirrel utility, and the font rendering soon. If anyone is interested, I'll commit what I've got now, otherwise I want to fix this stupid bug first.

I'm not doing a good job of following my KISS principle

Updates are coming

Timothy Wright July 7, 2016, 9:19 p.m.
I've been doing a lot of coding with the header files, working out the kinks and fixing the text rendering stuff. There were some nasty bugs in there that have been fixed. The vector library is working but needs fixes to the data structures to make them more usable.

The squirrel utility is really working out nicely. I've got realtime updates to the C/C++ code while it is running. It is fun to change the script and watch the changes happen right away. It's the only way I know to make accidental discoveries on purpose.

More code updates soon...


Timothy Wright May 7, 2016, 6:51 p.m.
I've been on a mini-sabbatical for the last two months, trying to get over burnout. Looks like things are getting better, and I'm ready to get back at the code.

I've been working on an stb-style vector library, and will be adding that to the KISS Engine soon. I also have a simple bitmap font generator/renderer that needs to be converted from C++ to pure C, to stick with the "stb" mindset.